![]() There’s variety in the game’s environments, which span vast desert canyons, creepy caves, an abandoned fort, and otherworldly spaces. After finding refuge from the blistering desert sun, Rebirth quickly reverts to The Dark Descent’s mechanics of terrifying darkness, which can lead to insanity and death. Rebirth initially teaches Tasi to fear the light, and take refuge in the dark. Plane crash survivor Tasi Trianon wakes up alone and addled after a plane crash. The game’s desert setting offers new layers of fear. Rebirth scares me in new ways, not just in the unknown of the dark and of terror of skittering beasts creeping up behind you. ![]() ![]() But the scares don’t feel as intense this time. I’m happy to say I did not nope out of Rebirth, in part due to the first-person horror game’s well-crafted, though often-disorienting, story of survival. Maybe all it takes is a work deadline to strengthen my resolve and power through. I’m not the breed of player who can withstand hours-long stretches feeling defenseless, so I approached Amnesia: Rebirth, Frictional Games’ sequel to the original The Dark Descent, as an opportunity to boost my immunity to horror game scares. After one twitching attack from Lisa, I was done. Before that, I did the same with the original Outlast, and a more recent playthrough of P.T. I gave up just hours in - my second attempt at playing the game. I quickly noped out of the original Amnesia: The Dark Descent back in 2017, when the Amnesia: Collection was available through PlayStation Plus. In Amnesia, your tools for survival are to run and hide, putting a door or a bright light between you and your enemy. I prefer my scares balanced with the acquisition of a powerful shotgun or flamethrower, with which to torch a roomful of zombies. Where the Resident Evil and Silent Hill games give me the weapons to fight back against my enemies, the appeal of games like Amnesia and Outlast have long eluded me. Olsson has referenced a "custom" mode arriving at the same time, which sounds like it'll give players the opportunity to create a horror experience better suited to their particular tastes - including by individually turning Shell Shocked's new features off and on.Įurogamer contributor Vikki Blake called Amnesia: The Bunker "scary in that special kind of way that sees you gasp for breath because, until that very moment, you didn't realise you'd been holding it" when she reviewed it earlier this year, slapping it with four out of five stars.Survival horror video games are improved with a dose of power fantasy. Shell Shocked mode will be available as part of a free update arriving for Amnesia: The Bunker sometime this October. But because this isn't an update particularly concerned with plus sides, finding them will require you to smash open crates - risking drawing the monster's attention with your noisy bonking.Īnd lastly for now! Players won't start the game with their (admittedly dubiously useful) pistol in Shell Shocked, instead needing to find it in a randomly spawned location. On the plus side, Shell Shocked makes it possible to randomly find life-saving resources in crates dotted around the bunker. Want more? Shellshocked also goes wild with the randomisation corpses, dog tags, and bunker rats will all spawn in new and randomised locations, while some mission-critical lockers will no longer appear in Mission Storage, instead being randomly distributed somewhere out in the bunker's sub-levels. Now, its reassuringly sturdy steel doors will be replaced wood, which, you know, isn't all that resistant to scrambling, pounding, shredding monster claws.Īmnesia: The Bunker launched for Xbox Series X/S, PS5, and PC back in June.Īnd if that's still not enough to get masochistic heart a-quivering, how about this: time will no longer stop when you dive into your inventory, meaning you'll want to be pretty damned sure you've found a relatively safe spot before diving in there to craft those life-saving items. This year, though, it's going in completely the opposite direction, and its recently launched WW1 horror Amnesia: The Bunker will be getting even more nerve-frayingly horrifying, just in time for Halloween.Īs spotted by Rock Paper Shotgun, Frictional's creative lead Fredrik Olsson has recently been using social media to detail some of the delightfully sadistic new features coming to Amnesia: The Bunker soon in what will known as Shell Shocked mode.įor starters, players who've been relying on the comparative tranquility of The Bunker's Admin Office safe room to emotionally, physically, and mentally regroup will, in Shell Shocked mode, be a little bit screwed. Frictional Games fans could be forgiven for thinking the horror-focused studio has been getting a little soft in recent years, having introduced death-free and monster-free modes in post-launch updates for its acclaimed SOMA and Amnesia: Rebirth.
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